8/7/2023 0 Comments Lunar ips safe![]() ![]() the options in the "Options" menu will now be saved to the Windows registry.this is only usable in the debug version anyway.Ĭonsequently, the "custom.bin" and "custom.txt" files are no longer included in I've removed the "Custom Collections of Objects" category from the "Add.Viewing level differences caused by completing Special World. a new view menu item called "Special World Passed" was added, to allow.Hack to support storing BG tilemaps in the extended ROM area. a basic background tilemap editor is finally in place, as well as a new ASM.If you don't want the hack inserted for some reason, (the intro level) to prevent the game menu from changing the back area color to Lunar Magic now inserts a minor hack into the ROM when saving level 0xC7.Viewing intro level 0xC7, unless it has a custom palette. the title screen colors are now loaded into the main level palette when.registered another file type (MW3) for storing custom Mario World level.Palette instead of using the standard shared palettes. ![]() added another ASM hack to give any level the option of having its own custom.editing the colors of the palette loaded by a level is now supported.located and implemented the last missing level palette colors!.SMW palettes, useful for backing up and restoring colors. added a couple menu items that allow you to extract and insert the shared.Memory and the maximum number of sprites per screen. determined that "Sprite Display 1" in the sprite header selects the sprite.List, since they can be safely implemented now with ExGFX. added the "Classic Piranha Plant" and "Death Bat Ceiling" to the sprite.modified the GFX insertion code to use the level manager whenever graphicsĪre stored in the expanded ROM space (meaning it will erase the old GFX and scan.modified the GFX insertion code so that if you run out of room inserting atĠx40200-0圆0200, it will insert the rest of the GFX to the expanded portion of.This increases the amount of raw GFX data to In other words, most 8x8 tiles will have access to all 16 colors ofĪ palette instead of only 8. added an optional ASM hack to allow the use of 4bpp tiles in SMW instead ofģbpp tiles.To select exactly which 8 GFX files are loaded by a level. New table of 0xFF list entries that you have direct control over, allowing you List bypass hack so a level can access these files. The ROM for level use, called ExGFX files. added an ASM hack to allow up to 0x80 additional GFX files to be stored in.Thanks goes out to DarKnight13 for pointing this out. Was no longer being saved, making it impossible to change the value in the GUI. It seems the "Sprite Display 1" value in the "Level/Change Sprite Header" menu fixed a bug that was caused by an accidental change I made in version 1.01.Undeleted and unreferenced levels from older versions of Lunar Magic. Forīest results, don't use this on old test ROM's that will likely have multiple Scan and adjust the destination address to avoid overwriting any other data. Magic to erase the level being replaced (if it's in the expanded ROM area), then implemented Enhanced Level Management.I can'tīelieve I never noticed this bug until now. The ROM), then later came back and saved a different level without changing theĪddress that showed up, you'd often end up over-writing the first level. Which means if you went and saved a level, immediately exited LM (or reloaded The last address used to the ROM until after you did another ROM operation. Apparently when saving a level to the ROM, Lunar Magic wasn't storing fixed a bug that I suspect was causing an overlapping level problem for many.Header" with options for sprite buoyancy. documented and replaced the second value of the "Change Properties in Sprite.documented the unknown bit in the "Change Properties in Header" Menu, whichĬontrolled Layer 3 layering.included Layer 3 options in the "Change Other Properties" Menu.included an option for using joined GFX files instead of split ones.fixed a minor display bug involving sprites in vertical levels.This table shows the version history of Lunar Magic, including version number, release date and what was added in that version. The latest version is version 3.20, released on September 24, 2020. It gives users the ability to completely edit the levels, and overworld (including the 'paths' that Mario walks on, what happens at an event after a level is completed, etc), as well as editing the title screen, and even the demo play sequence that plays during the title screen sequence. The checker found no problems in this document.Lunar Magic is a Super Mario World editor created around February 2000 by FuSoYa and first released on September 24, 2000. Acrobat Accessibility Report Accessibility Report Filename: esi18_melkior_Ornik_quadchart.pdf Report created by: HALL, Loura (HQ-LM020) Organization: ![]()
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